Word Doc with Code sample of how I went about managing the 128kilobyte VRAM buffer for the DS/DSi.
Word Doc explaining and defining Fuzzy Sets & how to make Fuzzy rules.
Word Doc that steps through the derivation, shows how it encompasses the three axis rotation matrices, and lastly shows a method of building the matrix without square root and trig calls!
cpp file that shows a working Tri Rast with a texture and hyperbolic interpolation.
This one is really cool. It's commonly known that you can represent an orientation with a Quaternion, but a Dual Quaternion, which replaces the Real coefficients with Dual Numbers, can represent both an orientation and translation! The link has a PowerPoint and Word Doc with written examples.
This is a tutorial with working source code. I didn't write it but his source didn't build easily so I re-zipped it with source that will build right away. You can find the original and more here.
All of these books I've read and are worth checking out. Some of these books are on the very useful site Books24x7, where if you have an account you can browse a horde of technical books. Since I have a King County Library card I have free access to this site. I use it all the time. You should check your local library's website to see if they have the same hook up. Here's the link for kcls, you just need your card number.
It's an old game but it's one I can play again and again. The Minotaurs are the best!
I grew up playing this game. Another game I could always play. Hadoken!
My old roommate let me play his game on the PS2. I've been hooked ever since. This game became the reason why I bought a PSP and PS3!
You get to slay Godzilla sized monsters! Need I say more?
Very fun game. It's pretty, has action and I think it's an example of a highly polished game. One of my favorite chapters is when you play Kai and you have to guide your arrows to save the wounded Shen walking down a bridge.